The objective of this course is to gain competences in designing and producing 3D scenes and creating visualizations thereof, both still images and animations. Topics include: geometric 3D modeling, Meshes, light, color, texture, perception, lighting models and properties of lights, environmental effects, camera properties and camera movement, animation.

At the end of the course, students:

•have knowledge of the various aspects of designing and modeling in 3D, such as modeling techniques, rendering processes, lighting simulation techniques, and animation principles;
•have knowledge of and experience with the creative process of designing and modeling a 3D scene for a specific purpose and target audience;
•have hands-on experience with the development of a 3D scene that has both graphical and technical quality, is technically consistent, and provides a clear and premeditated statement in relation to reality;
•have hands-on experience with creating a short animation of a 3D scene, applying the basic principles of cinematography.

Interaction Designers strive to create meaningful products, services and relationships between people and the products and services that they use, from computers to mobile devices to appliances and beyond. The practice typically centers on "embedding interactive technology into the ambient social complexities of the physical world."[1]

[1]McCullough, Malcolm (2004). Digital Ground. MIT Press

text adapted from Wikipedia

The objective of this course is to gain competences in designing and producing 3D scenes and creating visualisations thereof, both still images and animations. Topics include: geometric 3D modelling, CSG, Meshes, light, colour, texture, perception, lighting models and properties of lights, environmental effects, camera properties and camera movement, animation.

The goal of this class will be to master a method of thinking about design of digital artefacts as a process of inventing, appropriating, expanding, and refining genre convention. We will look at the core constituents of graphic design such as geometric shapes, colours, typography, layout and the like, the history and evolution of various forms of media and the ways in which they are combine and fashioned into media experiences. You will gain historical and theoretical knowledge about media and graphic design and develop your practical skills through exercises.

This course is intended to make students effective, professional system designers and analysts. This course builds upon students' backgrounds in a few specific ways: - Work from data. Many of us have good intuitions about design, but we all need to ground our work on the real needs of users and the obstacles they perceive in achieving their goals. - Work in teams. Whatever our skills are, we will need the skills of others to be effective. - Communication. Even when we know what should be done, many contexts demand that we convince others using numbers, pictures, or stories.

This course aims to be a core course, connecting the different fields covered by the master program, such as, interaction design, multimedia, human-computer interaction and digital media. It will include an historical and critical approach as well as a theoretical and practical dynamic. It will allow the study of interactive media on different perspectives, including technological, design and digital content production. It aims to promote the understanding of the complexity and multidisciplinary of the interactive media that will be taught in detail in each course of the program. In addition, the course aims to provide the same knowledge skills to all students, even if they have different backgrounds, such as media design, visual arts or engineering/science.  

Esta disciplina foca-se no processo de gestão e controlo de um projecto de design.