The objective of this course is to gain competences in designing and producing 3D scenes and creating visualizations thereof, both still images and animations. Topics include: geometric 3D modeling, Meshes, light, color, texture, perception, lighting models and properties of lights, environmental effects, camera properties and camera movement, animation.

At the end of the course, students:

•have knowledge of the various aspects of designing and modeling in 3D, such as modeling techniques, rendering processes, lighting simulation techniques, and animation principles;
•have knowledge of and experience with the creative process of designing and modeling a 3D scene for a specific purpose and target audience;
•have hands-on experience with the development of a 3D scene that has both graphical and technical quality, is technically consistent, and provides a clear and premeditated statement in relation to reality;
•have hands-on experience with creating a short animation of a 3D scene, applying the basic principles of cinematography.

The objective of this course is to gain competences in designing and producing 3D scenes and creating visualisations thereof, both still images and animations. Topics include: geometric 3D modelling, CSG, Meshes, light, colour, texture, perception, lighting models and properties of lights, environmental effects, camera properties and camera movement, animation.